Star Wars Generators

Star Wars Religion Generator

This should get you a religion name and a few details that seem appropriate for a Star Wars game. Note that most of the things I used for this came from existing cults and faiths in Star Wars media, so you might get something that already exists.


Adventure generator

The tables in this one are mostly modified from the ones in the Doctor Who RPG by Cubicle 7.


If you have any suggestions for additions or modification, feel free to comment.


A table and some rules I use for my 5e setting, inspired largely by the tinkers in the Kingkiller Chronicles, as well as something I saw on the excellent Signs in the Wilderness blog.


“A gold piece, a silver piece, and a copper piece”

“A tinker’s advice pays kindness twice”

A Tinker’s Debt Is Always Paid

Once for any simple trade. A character who trades with a tinker will generally find some use for the items they received, often more than they expected. (Tinkers have a knack for offering things PCs will need for some upcoming challenge in the adventure).

Twice for freely given aid. Aid in return, such as tips or directions; additionally, all rolls against the character have disadvantage for a while (DM’s judgement).

Thrice for any insult made. All rolls against the character have advantage for a while (DM’s judgement, dependent on the severity of such insult; generally, I wouldn’t recommend more than one encounter.).

Also, if a tinker offers a bargain that the character doesn’t accept, always find a reason for them to need the thing they could have gotten.


Roll up a random Tinker:

d6           Appearance

1              Pack almost as big as the bearer

2              Pushing a small cart

3-6          Riding a (1-3) shabby cart/(4-6) brightly painted cart, pulled by a (1-3) eland/(4-6) elk/(7) yak/(8) ox/(9-10) pack dog/(11-12) Plainsbird.


d4           Attitude

1              Cheerful

2              Friendly

3              Alert

4              Sleepy


d100         Advertises 9 of:

1-2          Silk scarves

3-4          Writing paper

5-6          Sweetmeats

7-8          Belt leather

9-10       Black pepper

11-12     Fine lace

13-14     Bright feather

15-16     Small clothes

17-18     Rose water

19-20     Heath blankets

21-22     Feather-plumes

23-24     Plains-melons

25-26     Pipe-leaf

27-28     Summerwine

29-30     Moose cheese

31-32     Rice cakes

33-34     Goat cheese

35-36     Sharp knives

37-38     Sweet apples

39-40     Juicy peaches

41-42     Pure salt

43-44     Stead Ivory

45-46     Wild ginger

47-48     Warm furs

49-50     Tea leaves

51-52     Sour Lemons

53-54     Sweet Plums

55-56     Sugarcane

57-58     Apricots

59-60     Pomegranites

61-62     Olives

63-64     Paadria hats

65-66     Straw caps

67-68     Rice wine

69-70     Sharp arrows

71-72     Bells

73-74     Candles

75-76     Iron Chain

77-78     White Chalk

79-80     Healer’s kit

81-82     Holy symbol

83-84     Ink and inkpen

85-86     Lamp and lantern

87-88     Soap

89-90     Tinderbox

91-92     Whetstone

93-94     Artisan’s tools

95-96     Gaming set

97-98     Musical Instrument

99-100   Herbalism kit


d12         Service/Skill

1-6          Knife-sharpener

7-8          Cobbler

9-10       Story-teller

11-12     Knows trails and back ways for miles


d4           Looking For

1              Supplies – rope, cloth, food, tea

2              Something to pass the time – alcohol, pipe-leaf, a musical instrument.

3              Something to use as a gift – a silver locket, shell beads, a golden bracelet, fine gems.

4              Tack and saddle


d4           In Need Of (but does not mention):

1              His feet are bare and bloody.

2              His cloak is more patch than fabric, and full of holes.

3              His stomach growls audibly.

4              Wearing the remnants of a hat.