Khazelhil (Fire Elves, Ashen Elves)


Image shamelessly stolen from Phobs

The Fire Elves are descendants of the ancient High Elves of the Ashen Kingdoms, said to have had the favor of the gods; but they sought yet more power, and drew otherworldy energies upon themselves, and made deals with demons. The wars for supremacy that followed the latter were their downfall. So many centuries on, they are somewhat rare, but not uncommon in certain regions, such as the forests surrounding the Lake of Tears and the settlements nearby; they are more widespread in the South. They are often distrusted, for the Ashen Kingdoms had many faults in their final days, and the rumors of infernal heritage are well known; thus they are generally insular.

Fire Elves tend to wear enveloping hooded cloaks or robes, brown or red or black or green or cobalt or scarlet on the outside, and sometimes veils; golden or golden-brown on the inside and the trim, with rich patterns. They wear bright clothing beneath, sky-blue or ochre or yellow or crimson or white, and many wear patterns of facepaint to match. They wear a good deal of jewelry, gold and silver and bronze and steel, and are fond of necklaces and bracelets and rings and earrings; however, they rarely wear piercings or tattoos. Those with antlers or horns will often hang small shapes of jewelry from them.

Fire Elves have the same lithe body shape as other elves, and have bronze skin, flame-red hair, and golden eyes with black sclera; the last of these are frequently the only thing seen beneath their robes.

Some have one or two stranger features as well, the impetus for their robes. Roll 1d3-1 times on the table below.

d100   Some fire elves:

1-4       Have polyphonic voices

5-8       Are androgynous, perhaps hermaphroditic.

9-12     Are hooved

13-16   Have a strange floral or herbal fragrance

17-20   Move with feline grace

21-24   Habitually sleep in ditches, up trees, or beneath hedges

25-28   Have bones of branch and vine

29-32   Are mad as a hatter

33-36   Have catlike eyes

37-40   Have a pair of delicate antlers or horns

41-44   Have clawed fingers

45-48   Smell of incense and spice

49-52   Have eyes that flash with reddish light when they feel strong emotions

53-56   Have goat’s legs and hooves instead of normal legs

57-60   Smell of brimstone

61-64   Have soft hair, like fur

65-68   Have a splash of shocking color in their hair or eyes, like blue, orange, or pink.

69-72   Have an upturned nose, or only nose slits

73-76   Smell of burnt wood

77-80   Smell of fresh-turned earth

81-84   Leave a wake of ash and cinder

85-88   Have no shadow and/or cast no reflection

89-92   Have a sharp-toothed grin, slightly wider than most people find comfortable.

93-96   Cause unease in animals

97-100 Wither plants with prolonged touch/presence

Ability Score Increase. Your Charisma score increases by 1.

Otherworldly Ability. Choose two of the following traits, or roll randomly (reroll duplicates). Charisma is your spellcasting ability for any spells.

1          Charm person 1/day

2          Clairvoyance 1/day

3          Darkness 1/day

4          Cause fear 1/day

5          Resistance to fire damage

6          Resistance to lightning damage

Languages. You can speak, read, and write Common, Elvish and the Blood Speech.

Male Names: Thylius, Virakarra’uzur, Azraz, Loshamos, Yarikh, Cendunus, Mundus, Adrelukan, Ashus, Vinamurra’uzur, Sharalphasis, Lonlaraz, Anmos, Harraz, Menelphus, Andrakaraz, Lokkalius, Virmiraz, Kammos, Eularius, Nalmenos

Female Names: Colitta, Aetheria, Mylith, Dorissa, Nittari, Hemine, Kalith, Hessunher, Hessebel, Sylissa, Arpharis, Nikkaris, Liletria, Nikkather, Betraz, Colmine, Kanetria, Deleria, Kattari, Sharilphanat, Carena


Fire Elves, an Elf subrace of Amerath; essentially, the setting’s response to tieflings.

I think the tables are fun.

D&D 5e: Elves of Wood and Jungle

In my homebrew campaign setting of Moonsea (See the Campaign Journal if you’re interested; I just added our most recent session and figured out how the dropdown menus work), Drow aren’t really all that bad. They’re just another subrace of Elves, one that lives in the deep jungles of Dhathan. Perhaps they were something else, once, but if so that was long ago.

Wood Elves are fairly similar to the Wood Elves described in the PHB, but there are a few key differences, including a greater affinity with animals.

Wild Elves are even more closely entwined with the animals of the forest, even being able to speak their language. However, they do have a few… cultural values that more civilized races have difficulty understanding. Yes, I know I’ve posted them before, but this time I’ve added a picture.




Drow are wild elves, akin to sylvan or wood elves, but descended from an earlier subrace of dark-skinned elves. More primitive than other elves, they lead lives apart from civilized beings, deep in wild jungles.

Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves- they rarely top 5’4″-, letting them easily slip through tangles of underbrush that would stop or slow down larger beings. Their small size and light weight also make climbing trees easy for them.

Ability Score Increase. Your Charisma score increases by 1.

Drow Magic. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level you can also cast the invisibility spell once per day. Charisma is your spellcasting ability for the spell.

Life in the Trees. Climbing doesn’t halve your speed.

Bestowed by Silvanus. The drow have great knowledge of the jungles that they call home. You have proficiency in Nature.

Drow Weapon Training. You are proficient with shortbows, longbows, daggers and blowguns.


Wood Elves

wood elf

As a wood elf, you have keen senses and intuition, and your feet carry you swiftly and silently through your native forests. You are just as quick-witted as you are quick-limbed.

Wood elves are shorter than most other elves and men- about 5’ on average-, and have a frail, delicate build, but they are quite agile, and have an affinity of sorts with wild animals.

Wood elves’ skin tends to be coppery in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel.

Ability Score Increase. Your Intelligence score increases by 1.

Elf Weapon Training. You have proficiency with the dagger, shortsword, shortbow, and longbow.

Fleet of Foot. Your base walking speed increases to 35 feet.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Natures Gift. You gain proficiency with Animal Handling. In addition, animals of the natural world are friendly towards you and your companions, so long as you do not threaten them and they are not overly hungry. They are willing to do small tasks for you, though nothing that would endanger them or their offspring.


Wild Elves

wild elf

Wild elves are a far older race than Wood Elves, for the Wild Elves are descended from the first of the ancient Fae to emerge into the mortal world. The Wild Elves live deep in untamed jungles, and have a simple lifestyle, in tune with nature. However, some younger Wild Elves, wishing to know more about the world, emerge into the outer world and are often mistaken for Halflings or Venthel. They have spiky, wild hair in shades of green, blond, silver, or red; large almond-shaped eyes in turquoise, hazel, or emerald-green; and skin with a faint greenish cast. They are adventurous and mischievous, and can’t abide the sight of caged animals. They’re also ritual cannibals, and believe the soul is housed in the throat (if you can’t talk, you must be dead), but hey; nobody’s perfect.

Size: Small. They max out at 3’ 6 in height.

Ability Score Adjustment: Your Dexterity, Constitution, and Charisma scores increase by 1, but your Intelligence and Wisdom scores decrease by 1.

Forest Bond: You gain a +2 bonus to AC in forest and jungle environments (due to ability to dodge behind trees, etc.)

Bite: You have an unarmed bite attack that deals 1d4 piercing damage.

Languages: You can speak Elven, Animal, and Sylvan.


Elf Ears

Well, The Hobbit: The Desolation of Smaug is in theaters today… so to commemorate that, I wore my LARP boots (size 14 medieval warrior’s boots) and my elf ears to school. A surprisingly low number of people noticed. Some people took about a minute to realize that something was odd. People can be funny sometimes.

Anyway, it was kinda fun. I’m not sure if I want to take the ears off yet. Maybe I’ll leave them on until the next LARP meet. Which could be anywhere from now to New Year’s, depending on who can come when…