Khazelhil (Fire Elves, Ashen Elves)
The Fire Elves are descendants of the ancient High Elves of the Ashen Kingdoms, said to have had the favor of the gods; but they sought yet more power, and drew otherworldy energies upon themselves, and made deals with demons. The wars for supremacy that followed the latter were their downfall. So many centuries on, they are somewhat rare, but not uncommon in certain regions, such as the forests surrounding the Lake of Tears and the settlements nearby; they are more widespread in the South. They are often distrusted, for the Ashen Kingdoms had many faults in their final days, and the rumors of infernal heritage are well known; thus they are generally insular.
Fire Elves tend to wear enveloping hooded cloaks or robes, brown or red or black or green or cobalt or scarlet on the outside, and sometimes veils; golden or golden-brown on the inside and the trim, with rich patterns. They wear bright clothing beneath, sky-blue or ochre or yellow or crimson or white, and many wear patterns of facepaint to match. They wear a good deal of jewelry, gold and silver and bronze and steel, and are fond of necklaces and bracelets and rings and earrings; however, they rarely wear piercings or tattoos. Those with antlers or horns will often hang small shapes of jewelry from them.
Fire Elves have the same lithe body shape as other elves, and have bronze skin, flame-red hair, and golden eyes with black sclera; the last of these are frequently the only thing seen beneath their robes.
Some have one or two stranger features as well, the impetus for their robes. Roll 1d3-1 times on the table below.
d100 Some fire elves:
1-4 Have polyphonic voices
5-8 Are androgynous, perhaps hermaphroditic.
9-12 Are hooved
13-16 Have a strange floral or herbal fragrance
17-20 Move with feline grace
21-24 Habitually sleep in ditches, up trees, or beneath hedges
25-28 Have bones of branch and vine
29-32 Are mad as a hatter
33-36 Have catlike eyes
37-40 Have a pair of delicate antlers or horns
41-44 Have clawed fingers
45-48 Smell of incense and spice
49-52 Have eyes that flash with reddish light when they feel strong emotions
53-56 Have goat’s legs and hooves instead of normal legs
57-60 Smell of brimstone
61-64 Have soft hair, like fur
65-68 Have a splash of shocking color in their hair or eyes, like blue, orange, or pink.
69-72 Have an upturned nose, or only nose slits
73-76 Smell of burnt wood
77-80 Smell of fresh-turned earth
81-84 Leave a wake of ash and cinder
85-88 Have no shadow and/or cast no reflection
89-92 Have a sharp-toothed grin, slightly wider than most people find comfortable.
93-96 Cause unease in animals
97-100 Wither plants with prolonged touch/presence
Ability Score Increase. Your Charisma score increases by 1.
Otherworldly Ability. Choose two of the following traits, or roll randomly (reroll duplicates). Charisma is your spellcasting ability for any spells.
1 Charm person 1/day
2 Clairvoyance 1/day
3 Darkness 1/day
4 Cause fear 1/day
5 Resistance to fire damage
6 Resistance to lightning damage
Languages. You can speak, read, and write Common, Elvish and the Blood Speech.
Male Names: Thylius, Virakarra’uzur, Azraz, Loshamos, Yarikh, Cendunus, Mundus, Adrelukan, Ashus, Vinamurra’uzur, Sharalphasis, Lonlaraz, Anmos, Harraz, Menelphus, Andrakaraz, Lokkalius, Virmiraz, Kammos, Eularius, Nalmenos
Female Names: Colitta, Aetheria, Mylith, Dorissa, Nittari, Hemine, Kalith, Hessunher, Hessebel, Sylissa, Arpharis, Nikkaris, Liletria, Nikkather, Betraz, Colmine, Kanetria, Deleria, Kattari, Sharilphanat, Carena
Fire Elves, an Elf subrace of Amerath; essentially, the setting’s response to tieflings.
I think the tables are fun.